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Through creative or coercive means, convincing others to follow your way/world and not another has been fundamental to Christianity since the time of Constantine, fundamental to Islam since the time of Muhammad, and fundamental to Buddhism since the Bodhi-Dharma left for the East. There is a certain primal desire to suggest to others that “my world” is the right one. Games, and religions, are about creating ever-new worlds, accompanied by the enticing suggestion to come to my world to play.
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